#include "StdAfx.h"
#include "ParticleSceneEditorObject.h"


CParticleSceneEditorObject::CParticleSceneEditorObject(void):name(""),particlename("")
{
	m_nType = SOT_PARTICLE ;
}


CParticleSceneEditorObject::~CParticleSceneEditorObject(void)
{
}
